The Silo Problem
Physical interactive installations sit at the intersection of three disciplines that traditionally work apart. Mechanical engineers design movement and structure, electronics engineers handle sensing and power, and software developers build the logic that ties it together. When these teams work in separate silos passing specifications back and forth, installations take longer to build and fail more often once deployed.
The problems rarely show up on paper. A motor spec that looks fine in isolation draws more current than the control board can supply. A sensor placement that makes electrical sense sits exactly where the mechanical assembly casts a shadow. A pneumatic timing that satisfies the software's polling rate turns out too slow for the physical air supply. These aren't failures of any single discipline — they're failures of the gaps between them.
Where Handoffs Break Down
Our experiential installation work has shown the same failure patterns recurring whenever disciplines work sequentially rather than concurrently.
- Power budgets discovered too late when electronics specs current draw mechanical hasn't accounted for
- Sensor placement conflicts where mechanical housing blocks the field of view software depends on
- Timing mismatches between pneumatic or motor response speed and control loop expectations
- Tolerance stacking where mechanical play accumulates beyond what sensors can compensate for
- Environmental assumptions that hold for electronics but not for moving mechanical parts nearby
- Debugging paralysis when a fault could originate in any of three disciplines and no one owns the whole picture
What Integrated Teams Catch Early
When mechanical, electronic and software engineers design concurrently rather than in sequence, problems surface as questions during planning rather than failures during commissioning. A mechanical engineer proposing a pop-up mechanism can ask the electronics engineer about actuator current draw before committing to a motor. A software developer building targeting logic can flag latency requirements before the sensor is specced.
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This isn't just about avoiding mistakes — integrated teams also find better solutions. A mechanical constraint might suggest a smarter sensing approach; a software limitation might point toward a simpler mechanical design. These trade-offs only surface when everyone is in the conversation from the start.
Practical Implications for Commissioning Work
Agencies and clients commissioning physical interactive installations should ask potential partners how their teams actually work together, not just what disciplines they cover. A supplier with mechanical electronic and software capability under one roof still fails if those capabilities operate as separate departments with formal handoffs between them.
Our Approach
We build physical interactive installations with mechanical, electronic and software work happening in parallel from concept through commissioning, informed by our partnership experience delivering complex multi-subsystem builds where late-stage integration surprises are simply not acceptable.