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Photogrammetry and 3D Scanning for Products and Heritage: A Practical Pipeline

From Photos to a 3D Model

Photogrammetry builds a 3D model from many overlapping photographs, while scanners capture shape directly with light or lasers. Both can turn a real object into a digital one, ready for AR, WebAR, games or displays.

The Typical Pipeline

The steps are similar for products and heritage objects.

  • Capture — controlled photos or scans from every angle
  • Alignment — software joins the images into one dense model
  • Clean-up — removing noise and fixing holes
  • Optimisation — reducing detail so the model runs on phones and browsers
  • Texturing — adding accurate colour and surface detail

Need objects scanned? We offer free consultations on 3D capture... Let's discuss your objects →

What Scans Well, and What Does Not

Matt, textured objects scan easily. Shiny, transparent, very thin or moving subjects are hard, because the software cannot find consistent points to match. Sprays or special lighting can help for products, but fragile or valuable heritage items must never be coated or handled carelessly.

Always agree access, handling rules and image rights before capture.

Choose the Right Detail

A model for a museum archive needs far more detail than one for a phone. We plan the end use first, then capture accordingly, as part of the AR work we deliver. Agencies and collections can start a pilot with a few objects through our partnership service.

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