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Commissioned Interactive Work: Who Owns What?

Ownership Is Often Assumed

Clients often assume that paying for a project means owning everything in it. In practice, rights vary between code, artwork, tools and third-party material, so it is worth settling expectations at the start.

Items to Clarify

Every project is different, and agreements should be written and checked by a qualified adviser. This is general information only. Our project agreements state these points clearly.

  • Source code — who receives it and in what form
  • Artwork and models — who owns the final assets
  • Third-party material — licences for music, fonts and stock
  • Tools and libraries — reusable parts the supplier already owns
  • Future use — whether you may adapt or re-use the work

Unsure what you will own? We offer free consultations on project terms... Let's discuss your project →

Think About the Long Term

If you may need another supplier to maintain the piece, make sure you receive what they will need, such as files and documentation. Otherwise you may find yourself tied to one provider.

Talk Early

Raise ownership in the first conversation rather than the last. Agencies with client contracts can discuss how rights pass through to the end client via our partnership programme.

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