Art and Engineering Meet
Interactive artworks need artistic vision and technical reliability. Misunderstandings between the two worlds cause most of the problems, so clear roles help everyone.
Questions to Settle Early
Agree these points before work starts. Our gallery and arts projects begin with them.
- Artist's intent — what must never change
- Technical limits — what the hardware can realistically do
- Durability — how long the work must run
- Conservation — how it will be maintained and repaired
- Documentation — records of how it works for future teams
Commissioning an interactive work? We offer free consultations on arts projects... Let's discuss your commission →
Plan for Public Use
Gallery visitors touch, lean and push. Test the work with unfamiliar users and protect delicate parts without hiding the idea.
Think Long Term
Technology ages quickly. Agree who stores source files and spare parts, and plan for the day components stop being made. Agencies supporting arts clients can brief us through our partnership programme.