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Commissioning Interactive Art: Working With Galleries, Curators and Technology Partners

Art and Engineering Meet

Interactive artworks need artistic vision and technical reliability. Misunderstandings between the two worlds cause most of the problems, so clear roles help everyone.

Questions to Settle Early

Agree these points before work starts. Our gallery and arts projects begin with them.

  • Artist's intent — what must never change
  • Technical limits — what the hardware can realistically do
  • Durability — how long the work must run
  • Conservation — how it will be maintained and repaired
  • Documentation — records of how it works for future teams

Commissioning an interactive work? We offer free consultations on arts projects... Let's discuss your commission →

Plan for Public Use

Gallery visitors touch, lean and push. Test the work with unfamiliar users and protect delicate parts without hiding the idea.

Think Long Term

Technology ages quickly. Agree who stores source files and spare parts, and plan for the day components stop being made. Agencies supporting arts clients can brief us through our partnership programme.

Immersive and Experiental activations from Dagger Interactive
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Whether you're planning an experiential activation, exploring AR, VR, AI or WebAR, or simply have an idea you'd like to discuss, our experts are here to help.

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