Colour Is Not Universal
Many people see some colours differently. If content depends on telling red from green or similar pairs, some visitors will be left guessing.
Simple Design Habits
Good habits help everyone, not only people with colour differences. We apply them across our interactive content and WebAR experiences.
- Never use colour alone — add shapes, labels or patterns
- Strong contrast — between text and background
- Careful pairings — avoid red and green as the only difference
- Clear legends — name each colour in the key
- Test with simulators — preview designs as others see them
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Think About Games and Charts
Scores, team colours and charts often rely on colour. Add icons, letters or textures so players and readers can tell items apart.
Test with Real People
Simulators help, but feedback from people with colour vision differences is better. Include them in user testing. Agencies can arrange accessibility reviews via our partnership programme.