Why Feasibility Assessment Matters in Pitch Development
Agencies face constant pressure to pitch bold, innovative concepts differentiating from competitors. However, concepts that cannot be feasibly delivered damage agency credibility, strain client relationships, and potentially trigger contract disputes when promised experiences prove impossible or prohibitively expensive. Conversely, overly conservative pitches lacking ambition lose to competitors willing to envision bigger ideas. The sweet spot requires accurate feasibility assessment—understanding what's technically achievable, realistic timelines, and honest budget requirements.
Rapid assessment during pitch development enables agencies to confidently propose ambitious concepts grounded in technical reality. This dual capability—creative ambition paired with execution credibility—builds client trust more effectively than either pure creativity or pure caution alone. Clients appreciate agencies that push boundaries while demonstrating understanding of practical constraints and risk mitigation strategies.
Quick Evaluation Techniques for AR/VR Concepts
Efficient feasibility assessment examines: technology maturity (does required technology exist in production-ready form?), platform compatibility (do target devices support necessary capabilities?), performance viability (can concept run acceptably on realistic hardware?), development complexity (does timeline accommodate implementation challenges?), and cost reasonableness (does budget match development requirements?).
Red flag concepts requiring deeper investigation include:
- Perfect real-time realism: "Photorealistic AR rendering on smartphones"—compute constraints limit mobile visual quality significantly
- Complex gesture recognition: "Detect 20 different hand gestures instantly"—recognition accuracy and speed face practical limits
- Universal device support: "Works perfectly on all smartphones from past 5 years"—device fragmentation creates compatibility challenges
- Seamless multi-user sync: "100 simultaneous users sharing AR space"—networking and synchronization introduce substantial complexity
- Ambitious timelines: "Fully custom VR experience in 6 weeks"—complex implementations require realistic schedules
Budget Estimation and Timeline Reality Checks
Accurate scoping during pitches prevents post-award surprises threatening project profitability. Budget estimation frameworks should consider: platform requirements (iOS/Android native, WebAR, VR) influencing development costs, complexity factors (3D asset requirements, interaction sophistication, integration needs), timeline constraints (rush projects command premium pricing), and contingency allocation (15-25% buffer for unknowns typical in experiential work).
Rough estimation guidelines for common project types: Simple AR product visualization (£5,000-£12,000, 4-6 weeks), moderate AR experience with custom interactions (£12,000-£25,000, 6-10 weeks), complex multi-platform AR with commerce integration (£25,000-£50,000, 10-16 weeks), VR training experience with custom environment (£30,000-£60,000, 12-16 weeks), and large-scale interactive installation (£40,000-£100,000+, 12-20 weeks).
Timeline reality checks prevent overcommitment. Common timeline underestimation causes include: ignoring iteration requirements (first versions rarely meet expectations), underestimating testing needs (device compatibility testing consumes significant time), optimistic development assumptions (forgetting deployment, optimization, documentation), and insufficient contingency (assuming everything proceeds without issues).
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Alternative Approaches and Constraint Negotiation
When creative concepts exceed technical feasibility or budget constraints, effective technical partners propose alternatives achieving similar creative intent within practical limitations. Common alternative strategies include: phased approaches delivering core concept initially with enhancements following, platform trade-offs prioritizing fewer platforms with higher quality, feature prioritization identifying must-have versus nice-to-have elements, and technical substitutions using proven methods versus experimental approaches.
Example scenario: Creative concept proposes photorealistic furniture AR enabling customers to place products in rooms with perfect lighting integration and material representation. Feasibility assessment reveals: photorealistic rendering requires device capabilities exceeding target audience smartphones, perfect lighting integration proves inconsistent across environments, and development timeline/budget insufficient for custom rendering engine.
Alternative proposal: High-quality stylized rendering achievable on target devices, approximate lighting adaptation sufficient for most environments, proven rendering framework accelerating development while maintaining quality, and progressive enhancement where capable devices receive advanced features while baseline devices get acceptable experience. This approach preserves creative intent—customers visualizing furniture in context—within technical and budget reality.
Presenting Technical Limitations Positively
Clients react better to constraint transparency paired with solution-oriented thinking than false promises followed by disappointment. Effective constraint communication includes: acknowledging creative vision enthusiasm, explaining technical realities factually without jargon, proposing alternatives maintaining creative intent, and framing limitations as optimization opportunities rather than failures.
Positive framing examples: Instead of "That's impossible"—"Here's how we can achieve similar impact within budget." Rather than "The timeline is unrealistic"—"We recommend this phased approach delivering core value on time with enhancements following." Not "That technology doesn't work"—"This proven alternative provides reliability your launch requires."
Assessment Templates and Cost Frameworks
Rapid feasibility assessment checklist should evaluate: Core concept description (what's the intended user experience?), technical requirements (platforms, features, integrations needed), timeline constraints (launch dates, milestone requirements), budget parameters (available investment, flexibility), success criteria (how will effectiveness be measured?), and risk factors (dependencies, unknowns, potential issues).
Cost calculation framework considers: Base development hours estimated from similar projects, complexity multipliers accounting for unique challenges, platform costs for multi-platform delivery, asset creation requirements (3D models, animations, environments), integration complexity connecting to existing systems, testing allocation ensuring quality across devices, project management overhead coordinating stakeholders, and contingency buffer addressing unknowns.
Document assumptions explicitly—"Estimate assumes client provides product CAD files, three revision rounds, and standard business hours support." Clear assumptions prevent scope disputes when reality differs from estimation basis. Maintain estimation databases tracking actual costs versus estimates across projects, refining estimation accuracy through experience and enabling increasingly confident pitch-phase scoping.